State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 Ultracasual Games on iOS in Turkey Q3 2021

In Q3 2021, ultracasual games on iOS in Turkey showed varied performance in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights.

Top 5 Ultracasual Games on iOS in Turkey Q3 2021

In the third quarter of 2021, several ultracasual games on iOS in Turkey demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the top 5 games, based on data from Sensor Tower.

Magic Slime: Antistress & ASMR by Finger Art Games saw a fluctuating pattern in weekly revenue, starting at around $730 and dropping to $473 in early August before rebounding to $973 by mid-September. Weekly downloads for the game experienced a significant decline, starting from 249 at the end of June to just 51 by the end of September. The number of weekly active users followed a similar downward trend, decreasing from 1.3K to 405 over the quarter.

Slime it: Slime Game Simulator from Slime4Fun experienced a steady decline in weekly revenue, moving from $282 to $98 by the end of September. Weekly downloads were highly erratic, with a high of 963 at the end of June, then dropping dramatically and hovering around single digits for most of the quarter. Weekly active users also declined steadily, from nearly 6.5K to 3.3K.

Goo: Slime simulator, ASMR by Exomind LTD had a more stable but low weekly revenue, peaking at $100 at the end of June and then fluctuating around $57 to $85 through September. Weekly downloads were initially 569 but dropped significantly, mostly staying below 20. The game’s weekly active users also saw a decline from 752 to 146.

ASMR Coloring! by Crazy Labs showed a modest increase in weekly revenue, starting at $19 and peaking at $74 by mid-September. Weekly downloads were low throughout the quarter, starting at 28 and dropping to zero by the end of September. However, the game maintained a relatively stable number of weekly active users, decreasing from 1K to 659.

Dot to Dot: Connect the Dots by Dot to Dot s.r.o. displayed a varied revenue pattern, beginning at $14 and reaching $44 by the end of August. Weekly downloads fluctuated, starting at 58 and dropping to zero by the end of September. Similarly, weekly active users decreased from 92 to zero.

This data from Sensor Tower highlights the dynamic nature of user engagement with ultracasual games in Turkey. For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021